Product & UX/UI design
From first workshop to polished interfaces: web apps, mobile apps, portals and AI products, backed by scalable design systems.
- Research & IA
- Prototyping
- Design systems
Product Designer & Product Manager
Product designer with 8+ years designing web and mobile products, and a product manager who leads the team that builds them. I design in Figma and prototype in code with AI.
7 projects · 2023 — 2026
From first workshop to polished interfaces: web apps, mobile apps, portals and AI products, backed by scalable design systems.
I turn business goals into roadmaps and keep a cross-functional team of developers, QA and analysts moving, owning how the product works as well as how it looks.
Working platforms built with Lovable and Claude: real front-end that developers pick up as a base, not throwaway mockups.
Responsive, animated marketing sites designed in Figma and built in Webflow, with a CMS your team can actually edit.
AI takes the repetitive work off my plate, so my time goes to the decisions that matter. It speeds up the work. The judgment stays mine.
Working platforms and prototypes: front-end that developers build on instead of rebuilding.
Figma workflows, research, prototyping and code.
Branding, graphics and research.
Product design and design systems: the source of truth for every project.
Responsive, animated sites built straight from Figma, with a CMS clients can edit.
I'm a product designer with 8+ years of experience, and a product manager who leads delivery. I've launched 50+ products and own how they work as well as how they look.
Design is the core of my work: research, UX strategy, prototyping, visual design and design systems. On top of that I'm a product manager, leading a cross-functional team of developers, QA and analysts, and I still design hands-on every week.
I'm also designing a white-label platform across Figma, Webflow and Lovable, and I use AI every day to turn ideas into working prototypes that developers can build on.
I work closely with founders, stakeholders and engineers to turn business goals into clear, usable products. My approach is grounded in structure, clarity and empathy for users and teams, and I like helping shape design culture, improve processes and mentor other designers.
Calls with stakeholders, research into users and market, and a shared understanding of the goal before any design begins.
User flows, navigation and feature hierarchy: the structure that keeps a product intuitive as it grows.
A UI kit and component library first, then key screens and states. For fast validation I build working prototypes with Lovable and Claude.
Specs and assets for development, close work with engineers, front-end quality review and testing from the user's perspective.